The Haunted Market
Trick or Trade
Ten nights. One thousand pumpkin coins. A town full of people who want candy, lanterns, potions, and masks, and who will walk away the moment your price stops making sense. Stock the shelves, read the market, and try to end Halloween night with a business still standing.
- You open with 1,000 pumpkin coins and ten nights until Halloween.
- Buy stock, set prices, and invest before you raise the curtain. Stock and prices lock when the doors open.
- Each night brings a market event. Stockouts, rent, and unhappy customers all cost you in the final score.
Sugar Inflation
The sugar harvest failed. Every candy supplier raised prices overnight.
Rent tonight is charged automatically · 10 nights left
Set your prices
Higher prices earn more per sale but shrink the crowd, and cheap candy is far more price-sensitive than a mask.
Stock the stall
Wholesale prices move with the season and with market events.
Thin margin, huge volume. The backbone of any haunted stall.
Steady sellers. Customers compare prices, but they still want one.
A splurge. Higher price, softer demand, generous margin.
Low volume, premium price, the least price-sensitive crowd.
Unsold stock carries to the next night
Invest in the attraction
Upgrades cost coins now and raise demand every later night, but they also add upkeep you pay whether or not anyone shows up.
Warm light pulls people off the street. +10% demand per level. Upkeep 12 PC per night.
Eerie music turns a queue into a crowd. +12% demand per level. Upkeep 14 PC per night.
A walk-through scare draws the whole town. +16% demand per level. Upkeep 18 PC per night.
Simulated economy for learning. No real prices, companies, or statistics.
